very good still
even for a experiment using only some triangles,torguses and volumetric lighting it is amazingly done.
very good still
even for a experiment using only some triangles,torguses and volumetric lighting it is amazingly done.
wow
Far better then what i have been able to achieve so far. then again so far i only tried using fur/hair to create a chuzzle. anyway fantastic work and your definitly in my fav-list now.
fantastic, to bad about the saving...
very nice and i would have loved to see a textured version(bot going to happen soon i suppose). what a waste that the file didn't save the way you wanted it to.
PS: thx for the warning about saving. i just got myself a copy of zbrush and i haven't fully understand the whole "tool" concept, so i will be very carefull when saving something.
very nice
the water shader fits perfectly,the characters are nicely done(a bit clay-like) and it gave me a good laugh. some fog would indeed add to the quality, but thats just my opinion.
they aren't just realistic.
those are some hyper-realistic glasses. the shadows could have been a little bit better (but you already know that). anyway keep up the good work
fantastic
excellent job. it are renders like these which drive me to improve my skills at 3d modeling.
its rather funny
you have indeed improved the skull allot (no offense to Manuel-dangelo).
this picture gave me a smile so ten points it is.
very nice
flecko looks very good in 3d. posing an organic 3d model can be difficult without some inconsistencies but i can't seem to find any.
Very impressive and good job with the clothing.
you fooled me for a moment.
i first thought that this was a 3d-model with a cartoon shader on it, but it isn't.
i like it alot.
Thanks :) In the author comments I described what I did.
Glad you liked it!
just an average Gamer/3d-modeler
Age 33, Male
School
H.W.C
Netherlands
Joined on 12/9/05